|
Post by TidusandYuna1983 on Mar 10, 2018 16:15:13 GMT
I found out this very easy guide to play Tomb Raider on Windows 10 with the best possible textures and resolution and with PS1 music! I've tested it and it's great. Actually no more testing, I'm playing it once again. Nice! I saw a modded version of Super Mario 64 that has improved textures and new features that makes me want to play it again.
|
|
|
Post by TidusandYuna1983 on Mar 31, 2018 23:36:40 GMT
10 year Anniversaries
April 2008 releases
Valkyria Chronicles
The World Ends With You
Grand Theft Auto 4
20 year Anniversaries
April 1998 releases
Panzer Dragoon Saga
Point Blank
|
|
|
Post by TidusandYuna1983 on Apr 10, 2018 9:55:54 GMT
|
|
|
Post by Uesugi-dono on Apr 10, 2018 11:07:00 GMT
10 year Anniversaries
April 2008 releases Valkyria ChroniclesThe World Ends With You Grand Theft Auto 4 20 year Anniversaries
April 1998 releases
Panzer Dragoon Saga Point Blank OHMYFUCKINGGOD!!!
|
|
|
Post by TidusandYuna1983 on Apr 10, 2018 11:40:05 GMT
10 year Anniversaries
April 2008 releases Valkyria ChroniclesThe World Ends With You Grand Theft Auto 4 20 year Anniversaries
April 1998 releases
Panzer Dragoon Saga Point Blank OHMYFUCKINGGOD!!!Time does go by quickly. I still remember playing Valkyria Chronicles for the first time like it was yesterday. Such an innovative JRPG, played through it 3 times, and experimented with various strategies. Got no trophies for it though
|
|
|
Post by TidusandYuna1983 on Aug 2, 2018 16:49:10 GMT
10 year anniversary
August 2008
Tales of Vesperia
Braid
Ratchet and Clank Quest for Booty
Mercenaries 2 World in Flames
Afrika
20 year anniversary
August 1998
Tom Clancy's Rainbow Six
Mega Man Legends
|
|
|
Post by TidusandYuna1983 on Aug 10, 2018 14:41:11 GMT
Playing Tales of Berseria has made me miss the great dark fantasy games/movies of the past . One such example is Shadow of the Beast 2, a game I played on the Amiga back in the early 90's. Certain things about it send chills down my my spine, even today. Another that comes to mind is Diablo 2. I didn't play much of Diablo 1, and I don't like Diablo 3's colorful style. I like the dark wickedness of Diablo 2. I still remember the chilling laughter of some of the enemies. As for a movie with shamanism, witchcraft, dark fantasy, there's Conan the Barbarian.
|
|
|
Post by TidusandYuna1983 on Aug 14, 2018 13:46:17 GMT
One game I've wanted to come back to for many years is Final Fantasy 12. I played through it once on PS2, and then I moved onto 7th gen consoles, and never played it again. Which is a shame, because it was a fun adventure, and since I've played through FF7 and FF8 2 times each, and Final Fantasy X a total for 3 times(including platinuming it and putting in 200 hours on my 3rd playthrough). Final Fantasy 12's open world and detail environments made the world feel immersive, and the gambit system created a nice fluidity to the turn-based combat. It's getting close to FF12's 12th year anniversary (released in October 2006), and after I'm done with Berseria, if I have the time to play it I am hoping I can.
|
|
|
Post by endorbr on Aug 14, 2018 13:53:13 GMT
One game I've wanted to come back to for many years is Final Fantasy 12. I played through it once on PS2, and then I moved onto 7th gen consoles, and never played it again. Which is a shame, because it was a fun adventure, and since I've played through FF7 and FF8 2 times each, and Final Fantasy X a total for 3 times(including platinuming it and putting in 200 hours on my 3rd playthrough). Final Fantasy 12's open world and detail environments made the world feel immersive, and the gambit system created a nice fluidity to the turn-based combat. It's getting close to FF12's 12th year anniversary (released in October 2006), and after I'm done with Berseria, if I have the time to play it I am hoping I can. I've thought about picking up the remaster and going back to this one. I liked the game overall but I was not a fan of the gambit system at the time. This was the game that really started us on the path of derailing Final Fantasy from being a turn based game. Square was clearly feeling out ways to make the gameplay more action oriented and the way they did that with this game was by taking the active combat participation away from the player. Everything felt more like pre-battle prep to me in that you need to have all your gambits sorted before you engaged in combat encounters, which is also why I think they did away with random encounters. Then your role as the player just became watching what happens to make sure you juggled your role effectively, essentially auto-attack until you need to heal or buff.
|
|
|
Post by TidusandYuna1983 on Aug 14, 2018 14:04:42 GMT
One game I've wanted to come back to for many years is Final Fantasy 12. I played through it once on PS2, and then I moved onto 7th gen consoles, and never played it again. Which is a shame, because it was a fun adventure, and since I've played through FF7 and FF8 2 times each, and Final Fantasy X a total for 3 times(including platinuming it and putting in 200 hours on my 3rd playthrough). Final Fantasy 12's open world and detail environments made the world feel immersive, and the gambit system created a nice fluidity to the turn-based combat. It's getting close to FF12's 12th year anniversary (released in October 2006), and after I'm done with Berseria, if I have the time to play it I am hoping I can. I've thought about picking up the remaster and going back to this one. I liked the game overall but I was not a fan of the gambit system at the time. This was the game that really started us on the path of derailing Final Fantasy from being a turn based game. Square was clearly feeling out ways to make the gameplay more action oriented and the way they did that with this game was by taking the active combat participation away from the player. Everything felt more like pre-battle prep to me in that you need to have all your gambits sorted before you engaged in combat encounters, which is also why I think they did away with random encounters. Then your role as the player just became watching what happens to make sure you juggled your role effectively, essentially auto-attack until you need to heal or buff. To be honest, I like how FF12 gives the player the option of using the gambit system to make battles flow faster, or they can turn off the gambits and use wait mode, which makes the gameplay like traditional turn-based. At least FF12 lets you fully control every party member. Final Fantasy 13 and 15 allow the player to fully control only one character, and it felt too overly simplified, and I especially hated it when my party members did the wrong thing during battle in FF13, and it caused me to lose battles.
|
|
|
Post by endorbr on Aug 14, 2018 14:09:03 GMT
I've thought about picking up the remaster and going back to this one. I liked the game overall but I was not a fan of the gambit system at the time. This was the game that really started us on the path of derailing Final Fantasy from being a turn based game. Square was clearly feeling out ways to make the gameplay more action oriented and the way they did that with this game was by taking the active combat participation away from the player. Everything felt more like pre-battle prep to me in that you need to have all your gambits sorted before you engaged in combat encounters, which is also why I think they did away with random encounters. Then your role as the player just became watching what happens to make sure you juggled your role effectively, essentially auto-attack until you need to heal or buff. To be honest, I like how FF12 gives the player the option of using the gambit system to make battles flow faster, or they can turn off the gambits and use wait mode, which makes the gameplay like traditional turn-based. At least FF12 lets you fully control every party member. Final Fantasy 13 and 15 allow the player to fully control only one character, and it felt too overly simplified, and I especially hated it when my party members did the wrong thing during battle in FF13, and it caused me to lose battles.Learning that you could turn off the gambit system was one of the reasons I really thought about going back to this one. Although I've read that it makes the gameplay seriously harder. I definitely hate that they fully took the players hands off the wheel with FF13.
|
|
|
Post by TidusandYuna1983 on Aug 14, 2018 14:18:32 GMT
To be honest, I like how FF12 gives the player the option of using the gambit system to make battles flow faster, or they can turn off the gambits and use wait mode, which makes the gameplay like traditional turn-based. At least FF12 lets you fully control every party member. Final Fantasy 13 and 15 allow the player to fully control only one character, and it felt too overly simplified, and I especially hated it when my party members did the wrong thing during battle in FF13, and it caused me to lose battles.Learning that you could turn off the gambit system was one of the reasons I really thought about going back to this one. Although I've read that it makes the gameplay seriously harder. I definitely hate that they fully took the players hands off the wheel with FF13. If you use wait mode, the enemies freeze when you're in the battle menu, and it makes boss fights much easier. Some people joke and say it's a coward's way out Some people have beaten the final boss using only 1 party member, and using wait mode (turn based strategy).
|
|
ateliertohka
Lil' Monkey
Here's a link to my YouTube. https://www.youtube.com/channel/UCHf3B8wNvvFtw7aOH1KMeHA?view_as=subscr
Posts: 13
|
Post by ateliertohka on Aug 15, 2018 6:50:00 GMT
Just want to mention that this year is the 25th anniversary of the North American release for Lunar: The Silver Star for the Sega CD(although the original Japanese version was released in '92). I was just playing this game for the past couple days. It has some grindiness, but there's a colorful cast of characters, the character designs are wonderful and I can't help but find a certain charm to the 16-bit anime FMVs of this game, even if they're not up to the same level of visual quality as Castlevania: Rondo of Blood on the TurboGrafx CD. There's also plenty of humorous dialogue in the game.
|
|
|
Post by TidusandYuna1983 on Aug 15, 2018 7:10:29 GMT
Just want to mention that this year is the 25th anniversary of the North American release for Lunar: The Silver Star for the Sega CD(although the original Japanese version was released in '92). I was just playing this game for the past couple days. It has some grindiness, but there's a colorful cast of characters, the character designs are wonderful and I can't help but find a certain charm to the 16-bit anime FMVs of this game, even if they're not up to the same level of visual quality as Castlevania: Rondo of Blood on the TurboGrafx CD. There's also plenty of humorous dialogue in the game. I've played the remake for Silver Star on PSP, and I loved it, it was very charming. It would have been a real gem when it was released in the early 90's on the SEGA CD. The PSP remake of Silver Star is much easier than the other versions
|
|
|
Post by Uesugi-dono on Aug 15, 2018 16:24:52 GMT
Got this today as an extra reward for backing the Kickstarter for Bard's Tale IV; incidentally the first thing I ever kickstarted that STILL isn't ready to release. I played a little of the one on PS3 I think... or was it PS2?
|
|