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Post by TonberryKing on Jan 1, 2018 9:15:54 GMT
There are some awesome games there im looking forward to many. I want to play The Lost Sphear since i loved I am Setsuna.
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Post by TidusandYuna1983 on Jan 13, 2018 10:13:24 GMT
Video game theories Part 1. Final Fantasy X is a prequel to Final Fantasy VII
Near the end of FFX-2,a cutscene can be activated by talking to a young Al Bhed boy. The boy's name is Shinra. When the boy is asked what is he doing,his response is he is researching something he calls the planet's life force. He then goes on to say that it would be possible to harness the energy and use it to fuel cities. This causes the main characters to get very excited at the idea, however he cautions that it would take "generations". Straight away, this seems like a big clue,since the name 'Shinra' is a name that has huge significance in the Final Fantasy universe. The fact they went to the trouble of making a cutscene to show Al Bhed Shinra talking about doing what Shinra does in FFVII seems like a big clue. In the Final Fantasy X-2 Ultimania guidebook published by Square Enix, Final Fantasy VII and Final Fantasy X-2 scenario writer Kazushige Nojima stated that the character Shinra and his proposal are a deliberate nod to the Shinra Company of Final Fantasy VII, and also revealed that he envisioned the events of Final Fantasy X-2 as a prequel to those in Final Fantasy VII. This connection had previously been hinted toward by Kitase and lead Final Fantasy developer Yoshinori Kitase during an interview in the Final Fantasy X Ultimania Omega guidebook, and was again detailed in the Final Fantasy VII Ultimania Omega — two other official publications of Square Enix. There is debate as to whether this is just what Nojima envisioned,or is it officially canon,but it seems like Square Enix went to a lot of trouble to hint about the possible connections. Another interesting connection is the Pyreflies,which are the lifeforce of the dead. They are common in FFX,then in the movie, Final Fantasy VII: Advent Children, there are three main antagonist Kadaj, Loz, and Yazoo. They are known as avatars or the "physical manifestation of Sephiroth's will". When Kadaj dies he doesn't turn into Lifestream,but instead, he turns into Pyreflies. If the two games are connected, then it would mean that the summons of FF7 could be the fayth of FFX and FFX-2. Aerith's ability to send Kadaj would then imply that she was actually a summoner, or that the Cetra were all summoners. Other implications are that the citizens of Zanarkand were recently settled Cetra, or maybe that the Machina War was actually a result of Jenova infected Cetra attacking one another. Squall is dead.
Squall is impaled by an ice shard in a battle against Edea. It's believed he died,and the rest of the game's events from then on are a dream, especially since weird things start happening in the story that look like what you'd expect to see in a dream. Squall doesn't show any sign of an injury from the ice shard when he wakes afterwards, people say magic could have healed him, but he has the scar on his face. There is debate as to where the ice shard impaled Squall,because some people insist it penetrated Squall's chest,while others,including Kitase say they think the ice shard impaled his shoulder area. Before Squall got impaled by the ice shard, Rinoa's love interest was Seifer. Even though Rinoa and Squall did dance together and Rinoa flirted with him a bit,it seems she was still in love with Seifer at the time. Then they discover Seifer is protecting Edea,and the group face the prospect they'll likely need to kill him. After a battle with Seifer and Edea, Rinoa's forgets Seifer and falls in love with Squall. Some people think it's odd she would forget Seifer so easily and fall in love with Squall so quickly. Personally,I think it's possible she fell out of love with Seifer when she realized he was protecting Edea,especially since he tried to kill the group. As for her falling in love with Squall suddenly,I believe there were signs she had a crush on Squall when she danced with him,but she was already committed to Seifer. The ending for FF8 is weird,it shows distorted memories of past events,and Rinoa looks blurred,then when she comes towards Squall to embrace him, his face is represented by a giant black hole. Theories are it's Squall dream coming to an end, and the blurred Rinoa represents Squall dreaming of her and him being in love when they never were,and the black hole in his face represents emptiness. The final part of the endling looks like the characters are in some sort of heaven. Kirby is set in a post apocalyptic Earth.In Kirby 64,you travel to a frozen world which looks like it could be a frozen Earth,since it's continents somewhat resemble Earth's continents, and it has a single moon just like Earth . The planet seems to have remnants from mankind such as shopping malls,factories,human style warning signs etc.
The Five bug jars in Skyrim represent the apocalypse
SKyrim has a huge world,and within it five mysterious jars can be found, each containing a different insect, and rune inscriptions. The translated runes hint at five locations throughout Skyrim which form a pentagram when pinpointed on a map. Several key locations inside that create another pentagram, and in the center of it all is the Shrine of Talos.
There was a great war in Pokemon's timeline.
The characters in the Pokemon games tend to have their mother shown,but never their father,or they're orphans. There's an age gap between younger and older generations. The pokemon games seem to have a lack of high population areas,and many children are travelling around the world while catching and battling pokemon as if they need to fend for themselves. A character in one of the Pokemon games explained how electric pokemon saved him during the war. There's also regions which are wastelands filled with crime,that were once forests. A theory is nuclear weapons destroyed those environments.
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Post by Uesugi-dono on Jan 14, 2018 9:24:44 GMT
The Five bug jars in Skyrim represent the apocalypse
SKyrim has a huge world,and within it five mysterious jars can be found, each containing a different insect, and rune inscriptions. The translated runes hint at five locations throughout Skyrim which form a pentagram when pinpointed on a map. Several key locations inside that create another pentagram, and in the center of it all is the Shrine of Talos.
-- How does any of that indicate the apocalypse?
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Post by TidusandYuna1983 on Jan 14, 2018 9:54:48 GMT
The Five bug jars in Skyrim represent the apocalypse SKyrim has a huge world,and within it five mysterious jars can be found, each containing a different insect, and rune inscriptions. The translated runes hint at five locations throughout Skyrim which form a pentagram when pinpointed on a map. Several key locations inside that create another pentagram, and in the center of it all is the Shrine of Talos. -- How does any of that indicate the apocalypse? There's quite a number of theories as to what the bug jars represent,one of them is:- The Thalmor may be trying to erase mankind from existence, and the things that are stopping them are the eight towers: Crystal Tower; Red Tower; Tree-sap; Orchalc; and Khajiit. All of which were destroyed or deactivated. The most significant and only remaining one are the Brass Tower and Snow-Throat, or the Throat of the World. The Brass Tower was cast out of time. The tower may have a spiritual connection with Numidium, the brass god, and the disappearance of the tower and therefore Numidium may tie in with the disappearance of the Dwemer. Snow Throat is the only active one. Each of these towers have stones which bind them to Nirn, and the theorist concluded that the Weynon Stones bound Snow Throat. This is why the Thalmor have been waging war on Skyrim; so they can destroy Snow Throat or the Weynon Stones, either way destroying the last tower and wiping mankind from existence. As insane as this theory may be, it is still possible. There is still a secret behind these bugs' jars. So, what could it be?
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Post by Uesugi-dono on Jan 14, 2018 10:05:10 GMT
The Five bug jars in Skyrim represent the apocalypse SKyrim has a huge world,and within it five mysterious jars can be found, each containing a different insect, and rune inscriptions. The translated runes hint at five locations throughout Skyrim which form a pentagram when pinpointed on a map. Several key locations inside that create another pentagram, and in the center of it all is the Shrine of Talos. -- How does any of that indicate the apocalypse? There's quite a number of theories as to what the bug jars represent,one of them is:- The Thalmor may be trying to erase mankind from existence, and the things that are stopping them are the eight towers: Crystal Tower; Red Tower; Tree-sap; Orchalc; and Khajiit. All of which were destroyed or deactivated. The most significant and only remaining one are the Brass Tower and Snow-Throat, or the Throat of the World. The Brass Tower was cast out of time. The tower may have a spiritual connection with Numidium, the brass god, and the disappearance of the tower and therefore Numidium may tie in with the disappearance of the Dwemer. Snow Throat is the only active one. Each of these towers have stones which bind them to Nirn, and the theorist concluded that the Weynon Stones bound Snow Throat. This is why the Thalmor have been waging war on Skyrim; so they can destroy Snow Throat or the Weynon Stones, either way destroying the last tower and wiping mankind from existence. As insane as this theory may be, it is still possible. There is still a secret behind these bugs' jars. So, what could it be? Well if anyone is trying to destroy the world it would be the GODDAMN THALMOR. LONG LIVE ULFRIC AND THE FREE SONS AND DAUGHTERS OF SKYRIM!!!!
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Post by TidusandYuna1983 on Jan 15, 2018 9:39:23 GMT
Video game theories part 2. Metal Gear Solid 3's story is a simulation.
MGS3 is supposed to be set during the 60's,but you hear Snake asking about a 'Virtual Mission' near the start of the game. That sounds like a Virtual Reality simulation,which obviously won't exist in the 60's,but it could exist right after Metal Gear Solid 2,since segments of MGS2 happened in VR,and even asked philosophical questions about 'what experiences can we define as real?' If you kill Ocelot,or get Snake killed,you will be yelled at by Colonel Campbell who tells you you've created a time paradox. There's no reason for Campbell to talk to you since he wouldn't have been a colonel in the 1960's. Aerith wasn't originally meant to die Final Fantasy VII
There's codes you can use to put Aerith back into the game after she dies,but if you do,she will speak dialogues and will get involved in certain story events. For the first half of the game,the story shows a love triangle between Cloud,Tifa and Aerith,but after Aerith dies,it's as if the love triangle meant nothing.Aerith has a level 4 limit break which would take a hell of a lot of grinding to do for a character who dies around halfway through the game.There's a cutscene with Aerith in the instruction booklet that never made it into the game. Zelda Majora's Mask represents the 5 stages of grief.
There's a couple of theories that surround Majora's Mask dark setting. Both of them involve the 5 stages of grief. The first theory is the people in Clock town represent denial because even though the world is going to end soon(a moon is going to crash into their world),the people in Clock towns are having festivals and acting happy as if they're not going to die. Deku of Woodfall represent anger. Snowhead is bargaining with Darmani for his life. Depression is portrayed by Lulu in Great Bay. Link finds acceptance in Kana Valley,land of the Dead,when he finds the elegy and Light Arrows. The 2nd theory is Link is dead throughout the game,and the stages of grief are about his own death. The dark,morbid feeling of Termina gives the impression something is wrong with Link himself,or the state of the people in the world. It takes places in Termina instead of the usual series setting of Hyrule, a name which is very close to 'terminal'.
The blood you drink in Bloodborne is Menstrual blood.
In Bloodborne,the player drinks vials of blood to regain health. The characters in the game that give you the super-special healing blood vials are all exclusively female. Arianna, stops supplying you with vials when she becomes pregnant. You can’t get any vials from the elderly women characters, who would be unable to produce menstrual blood due to the onset of menopause. The game's lore could be making references to menstruation. There’s a boss called the Mensis Brain, an item called the Mensis Cage, and an area called The Nightmare of Mensis. 'Mensis,sounds similar to “Menses,” the Latin word for menstruation. The item called the Blood Stone shards you use to upgrade weapons closely resemble used tampons, and there’s also the rare Blood Rocks. Finally, the Healing Church picks out particular women to be 'vessels for blood as Blood Saints.'
Chronological order of Breath of Fire series timeline
Similarly to the Zelda timeline,the timeline for Breath of Fire is all over the place in it's games.Some people believe Breath of Fire IV is the beginning because it gives possible explanations about how humans became dragons in the first place,and the origins of the dragon clans. Other people believe Breath of Fire V is the beginning because Breath of Fire III describes the 'Age of Machines' long ago in the past,and Breath of Fire V has the most advanced technology in the series,to the extent people live underground because of the polluted conditions. Some people believe Breath of Fire III happened before Breath of Fire V because the Goddess Myria didn't like mortals using technology and creating pollution,and after her defeat,it lead to humanity using technology and polluting the world. It's known for sure Breath of Fire II is a direct sequel to Breath of Fire I,but we don't know when in the timeline Breath of Fire I happens,but it's theorized by many Breath of Fire 1 happened after Breath of Fire IV,V and III.
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Post by TidusandYuna1983 on Jan 23, 2018 5:12:03 GMT
One thing I like about PC games is their large boxes they come in. When I was a kid in the late 80's/early 90's,seeing computer games with large boxes and elaborate box art made it feel like every game I played was going to be epic,even though many of those games were mediocre even by standard for their time The 80's and early 90's had a style that I personally like,whether it be the music,clothing,movies and video game box arts that were hand drawn. I like the box arts for the NES,Master System and Mega Drive games especially,because of their hand drawn or elaborate styles. Yesterday,I discovered the man who created the box arts for many games that I played in the early 90's died. His name is Bob Wakelin,and he did box arts for games published by Ocean. Even though they were a British developer/publisher,they published Japanese games including The New Zealand Story and Contra,and Bob Wakelin did the box arts for those games too.
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Post by TidusandYuna1983 on Jan 24, 2018 16:08:58 GMT
One thing I like about games is they can make me remember my favorite decade which is the 80's. Even not counting just the atmospheres,but even the retro styles Metal Mutant was released in 1991,but it has a very 80's Sci Fi feel.
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Post by TidusandYuna1983 on Feb 18, 2018 2:00:06 GMT
After being unable to find a working ROM for a Japanese arcade release of Super Street Fighter 2 Turbo,I decided to download a PSone version of it. In a previous post, I mentioned how the western arcade releases of SSF2T have over-the-top difficulty(it was made this way so video arcades could suck up as much money from players as they could). The PSone version actually has better graphics than the arcade version(brighter colors and more sharpness), and it has a difficulty option,so I can lower the difficulty to that of the Japanese version. The controls aren't as fluid as the arcade version, but still good enough.
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Post by Uesugi-dono on Feb 18, 2018 8:16:30 GMT
After being unable to find a working ROM for a Japanese arcade release of Super Street Fighter 2 Turbo,I decided to download a PSone version of it. In a previous post, I mentioned how the western arcade releases of SSF2T have over-the-top difficulty(it was made this way so video arcades could suck up as much money from players as they could). The PSone version actually has better graphics than the arcade version(brighter colors and more sharpness), and it has a difficulty option,so I can lower the difficulty to that of the Japanese version. The controls aren't as fluid as the arcade version, but still good enough. Man, I played this game so much. I was pretty damn good with Deejay too; racist caricature that he is.
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Post by TidusandYuna1983 on Feb 18, 2018 8:32:31 GMT
After being unable to find a working ROM for a Japanese arcade release of Super Street Fighter 2 Turbo,I decided to download a PSone version of it. In a previous post, I mentioned how the western arcade releases of SSF2T have over-the-top difficulty(it was made this way so video arcades could suck up as much money from players as they could). The PSone version actually has better graphics than the arcade version(brighter colors and more sharpness), and it has a difficulty option,so I can lower the difficulty to that of the Japanese version. The controls aren't as fluid as the arcade version, but still good enough. Man, I played this game so much. I was pretty damn good with Deejay too; racist caricature that he is. I like the SSF2T version of Ken,because his power kick was given extra range,and I could use it to kick opponents from a distance(kinda like what Bison does)and it forces the opponent to jump if they want to attack me,and I can counter with a Shoryuken,or can use Ken's power kick to pin opponents down,and it lets me get on the front foot.
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Post by Uesugi-dono on Feb 18, 2018 9:45:11 GMT
Man, I played this game so much. I was pretty damn good with Deejay too; racist caricature that he is. I like the SSF2T version of Ken,because his power kick was given extra range,and I could use it to kick opponents from a distance(kinda like what Bison does)and it forces the opponent to jump if they want to attack me,and I can counter with a Shoryuken,or can use Ken's power kick to pin opponents down,and it lets me get on the front foot. I still think the best versions ever were the Alpha series and Capcom vs SNK 2. All hail Air Block.
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Post by TidusandYuna1983 on Feb 25, 2018 8:11:23 GMT
Unnecessary sequelsWhat bothers me about many games and movies nowadays is the unnecessary sequels,not just because of the most obvious reason which is it's laziness and lack of creativity on behalf of the developer,but it's also because it wastes quite a lot of good story ideas/concepts the developer did come up with in the sequels. I want to clarify I'm not opposed to sequels being made in general, but more so when they're created to be cash grab. SPOILERS FOR BLADE RUNNER 2049,Final Fantasy XIII-2
First,I'll talk about Blade Runner 2049. Even though it's nowhere near as good as the original Blade Runner,I enjoyed it enough to watch through it 2 times. I really like it's dark wasteland atmosphere,which shows how much Earth has deteriorated. I found the story enjoyable until it tried to force Deckard,and things relating to Rachel into the story,because those things felt like they were forced into the story simply to make it feel like it's linked with the original Blade Runner. If BR 2049 wasn't set in the same timeline as BR,and expanded upon it's promising premise without trying to force characters from the original BR into the story,I believe the story would have turned out much better. Many people like the detective noir style in the original BR,and BR 2049 has that, with K investigating replicants being able to reproduce, being forced to be an assassin in a similar way to that of Deckard, and discovering hidden agendas within powerful corporations. But when K discovers his father is Deckard and his mother is Rachel,then it becomes an ''I want to help daddy get revenge against the people who were bad to him and mom'' type thing. My next example is Final Fantasy XIII-2. It had much potential, in the way time distortions cause characters to lose memories, hence Snow couldn't remember things him and Serah did together and it was quite emotional, same with how the ability to travel through time meant you saw cities such as the futuristic city of Academia being a marvel to explore,and having a feeling of prosperity in some time periods, but in other time periods you'll see it in ruins, and it gives an emotional feeling. I love the beach side city of New Bodhum,as well as other new and beautiful/atmospheric environments the game brings. Caius was a great new villain, in that he was more of an anti-hero and trying to stop the suffering of the girl named Yeul,who needed to keep dying over and over to prevent the world from being destroyed. However,the story was filled with nonsensical and cheesy elements. Such as how the time distortions were caused because the Goddess Etro leaked chaos energy into the world... That was just a way to include FFXIII lore into the story. Then,there's Lightning going on a journey and not coming back, so Snow goes on a journey alone to look for her, and Serah stays behind even though Snow is her fiance and Lightning is her sister. Then later on, a mysterious guy show ups, and Serah follows him on a journey to save the world, yet she wouldn't go on a journey with her own fiance to save her sister? I also don't like how certain story aspects of FFXIII-2 are so contrived to make FFXIII's characters and lore fit into the story, for example, Hope becomes a scientist who plays an important part in saving the world in FFXIII-2,and Zach convenietly shows up to take Serah and Noel on his airship, while also miraculously finding Snow in the process... I think FFXIII-2 would have been memorable if it wasn't set in the FFXIII universe, so the story could be expanded upon a bit more,and so it could use a totally new cast of characters so things don't feel so contrived. Don't get me started about the 3rd game in the trilogy ' Lightning Returns' ... Tales of Xillia 2 is another example. Created as fan service and reuses the same bosses and many of the same environments. The Tales games after it have been good though, such as Tales of Zestiria, and Tales of Berseria is a great prequel to Zestiria,because it shows a dark and paganistic time which Zestiria alluded to. The Final Fantasy VII Remake is one I really don't care about,even though I'm a big fan of FFVII and Crisis Core. FFVII was memorable but left some questions which Crisis Core did a great job of answering, such as why Cloud has no personality, and why does Cloud love Aerith even though he loved Tifa before etc. But, then they will tinker with FFVII's story,and make it be an action RPG,when the majority of FFVII fans want a remaster of FFVII with modern graphics. Even worse, FFVII Remake will be released in 3 parts. There's others I could mention,such as the sequel to Wolfenstein NWO(which is my favorite FPS),because of it's captivating story and great gameplay, but instead of leaving it there, a vastly inferior sequel was made. Same could be said for many of the Assassin's Creed games...
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Post by TidusandYuna1983 on Mar 9, 2018 7:56:18 GMT
March is an interesting month for JRPG fans with Ni No Kuni 2, Valkyria Chronicles 4 (Japan only), Shining Resonance Refrain (Japan only), and Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings being released. Last year was a great year for JRPGs with Persona 5 and NIER AUTOMA TA, and March will give some insight since VC4 and Shining Resonance will be released in the west later this year. Incase people don't know, Shining Resonance is part of the Shining series that was big during the 16-Bit era, and the Refrain version will be a remaster of a PS3 version released only in Japan. It will be developed by Media.Vision, whom developed the Wild Arms games, as well as the flop which is Valkyria Revolution. Another title I'm looking forward to is Far Cry 5, which will try to make the player feel like an outsider and unsettled in a county that has been overrun by a cult. The game has sparked controversy as being ''Anti-Christian'', but I'm not one to complain about games making Christians or Muslims as the bad guys, it's fiction.
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Post by Deleted on Mar 10, 2018 17:36:08 GMT
Games that I love,which not many people have played.
To make the list more interesting,I'm not going to put well-known cult classics such as NIER,Yakuza etc. Ar Nosurge
An RPG,and one of the most memorable stories I experienced from the 7th gen,and a very creative one too.It's hard to explain what makes the story for this game great without spoilers,but I will say it has a creative take on the Aliens vs Humans thing,and I like how the game shows the journeys of 2 groups of characters at once,and the story allows you to create romance(have sex).The battle system and PS2 quality graphics left a bit to be desired,but it's atmosphere and music added to make it a great experience for me. Majin and the Forsaken Kingdom
People who love ICO,Shadow of the Colossus and The Last Guardian will probably enjoy Majin and the Forsaken Kingdom,since just like in those games,you have a companion on your adventure.Majin and the Forsaken Kingdom is influenced by Chinese fantasy,and you control a young male,and a giant,but gentle creature named Majin as you attempt to travel through the world and solve puzzles. Otogi 1 and 2
Made by the developer of Demons/Dark Souls,Otogi is hack n slash action/adventure,but with an elegant style and beautiful dreary atmosphere.It's one of those games which is hard to explain why it's so enjoyable to play,but when you play it you will see why. Pandora's Tower
I have met many JRPG fans,but many of them have never heard of this game.It focuses on a love story,about a woman being inflicted with a curse that's turning her into a monster,so her lover and her travel to a giant tower,and her lover needs to travel up a series of towers to get flesh from a certain beast in each tower to feed his girlfriend to cure her of the curse.The battle system is unique,because you can use a chain to disable enemies,before you hack n slash them. You use the chain in intricate ways for puzzles,and the love story has some heart warming moments,but the game has multiple endings,and some of them are very heart breaking. Majin is an underrated gem. I have it still, but I need to go back and play it again.
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