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Post by TidusandYuna1983 on Dec 20, 2018 3:23:20 GMT
Final Fantasy VII Remake Developers Tease Reveal in 2019; “Development Is Going Smoothly”
Today’s issue of Weekly Famitsu included an article in which several developers shared their thoughts about the upcoming year, and among them were Final Fantasy VII Remake Director Tetsuya Nomura and Producer Yoshinori Kitase.
Nomura-san’s Keyword for the new year is simply “7” and his message is “various plans will be announced.”
Kitase-san’s keyword is “Long Wait!” while his message for 2019 is “I’d like to try my best to respond to the expectations of the fans.”
Also, his comment about 2018 is “We launched a collaboration between Mobius Final Fantasy and Final Fantasy VII! Of course, development of the Final Fantasy VII Remake is going smoothly!”
Kitase-san’s keyword will certainly resonate with many, considering that the Final Fantasy VII Remake has been announced all the way back at E3 2015. Many defined that show “the E3 of dreams,” and some of those announcements are indeed still dreams. This game is one of those.
Of course, we don’t know how many reveals will come for the game in 2019, and how extensive they will be. For all we know, the release date of the first episode might be closer than what we think. Publishers like Capcom have been very successful at keeping their head down and making announcements only when the launch is relatively close, and Square Enix might have learned the lesson. Time will tell, but a man can dream.
The Final Fantasy VII Remake has been announced only for PS4 and doesn’t have a release window just yet.
Source: Weekly Famitsu
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Post by kungfubunny9876 on Dec 23, 2018 16:08:34 GMT
It is that much better to take time on a game these days rather than rush it out the door incomplete, so they can patch it up later with GB updates.
Fallout 76 -- I'm looking right at you.
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Post by TidusandYuna1983 on Jan 18, 2019 1:26:20 GMT
Final Fantasy VII Remake Dev Describes Challenges Caused by the Game’s Action Makeover
FF7 Remake producer Yoshinori Kitase insists the project is progressing “smoothly,” but development clearly isn’t moving at a particularly fast pace. Why are things coming along so slowly?
Well, Square Enix team planner Shinichiro Biwa shed some light on the Final Fantasy VII Remake development process in a Japanese interview posted last year, but just partially translated now. Basically, the process is slow because of the decision to reimagine Final Fantasy VII as an action-RPG. While turn-based battles allow level designers to “cheat” to a certain degree, real-time battles mean stages now have to be completely redesigned to accommodate the movement of characters and enemies. It all sounds like a rather arduous process, with each newly remade location having to go through three steps…
Part 1: Interpretation of the locations from the original Final Fantasy VII
Part 2: Planning modifications/additions and alterations to the location, then getting them approved through meetings as well as deciding how much resources are needed.
Part 3: Actually implementing the above, then polishing up the location.
Before they begin constructing a new area, everything, from characters, to enemies, animations, and all objects and assets used in the scene have to be created an approved. Only then can the stages actually be built, tweaked, and polished. According to Biwa, the planning/making of assets was already completed as of summer 2018, and the building of the world has begun.
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Post by endorbr on Jan 19, 2019 14:30:18 GMT
I read remake into an ACTION RPG... I suddenly lose most of my interest.
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Post by TidusandYuna1983 on Jan 19, 2019 15:21:04 GMT
I read remake into an ACTION RPG... I suddenly lose most of my interest. I'll play it , and I'll probably like it, but I do think this remake is isn't the best idea. It's going to cost SE an enormous amount of money to make, thus they will need to get their money back through the sequels in this series. I'd rather SE make a totally new and fresh JRPG series , rather than try to tamper with a game that many already regard as one of the best games ever made. I've played the FFVII rerelease on the PS4, it has enhanced graphics with improved textures and looks polished. Heck, I was expecting my eyes to hurt if I played FF7 again due to the fuzziness , but the clean and polished visuals were very easy on the eyes, and the improved textures made buildings and structures look very detailed. Personally, I think the graphically enhanced rerelease is all that was needed, rather than a full-on remake. I wish Square Enix would stop listening to it's divided ''fanbase'' and mainstream gamers, and just make games the way they want to, rather than spending huge amounts of money and time trying to make games that can please both old school fans and mainstream gamers.
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Post by kungfubunny9876 on May 9, 2019 22:24:51 GMT
Here we go......
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Post by TidusandYuna1983 on May 9, 2019 22:34:50 GMT
Yep. Great to see a new trailer of it. Signs have been pointing to more info about it's progress, since Square Enix have been dropping a few hints here and there, plus SE will be at E3.
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Post by kungfubunny9876 on May 10, 2019 4:11:12 GMT
Yep. Great to see a new trailer of it. Signs have been pointing to more info about it's progress, since Square Enix have been dropping a few hints here and there, plus SE will be at E3. Looks like they made adjustments to Cloud. Not as skinny as he was before. He looks closer to his Advent Children counterpart sans the outfit.
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Post by TidusandYuna1983 on May 10, 2019 6:09:38 GMT
Yep. Great to see a new trailer of it. Signs have been pointing to more info about it's progress, since Square Enix have been dropping a few hints here and there, plus SE will be at E3. Looks like they made adjustments to Cloud. Not as skinny as he was before. He looks closer to his Advent Children counterpart sans the outfit. I'm dying to see what Costa Del Sol looks like in the remake, same goes for the slums in Midgar. The battle system reminds me of Nier Automata, because of the combination of melee weapons and guns used in real time.
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Post by TidusandYuna1983 on May 11, 2019 0:37:04 GMT
Final Fantasy VII Remake’s Character Models And Graphics Compared Between 2015 And 2019
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Post by kungfubunny9876 on May 11, 2019 18:08:11 GMT
Final Fantasy VII Will Still Release In EpisodesThe interesting thing about this bit of news is that each episode won't be structured like a Telltale game----cliffhangers and half stories divvied up into parts. Like the Final Fantasy XIII trilogy, (or even Avengers Infinity War and Endgame) Final Fantasy VII's "chapters" will be individual, full-blown stories, so you'll be getting a full, self-contained game----only, it will serve as a much larger narrative that will be broken up into parts. While I am still not entirely sold on the episodic nature of the remake, I can only hope I am enlightened by any new info comingf out of E3 when Square Enix finally shares more details---including a release date.
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Post by Uesugi-dono on May 12, 2019 11:27:26 GMT
Final Fantasy VII Will Still Release In EpisodesThe interesting thing about this bit of news is that each episode won't be structured like a Telltale game----cliffhangers and half stories divvied up into parts. Like the Final Fantasy XIII trilogy, (or even Avengers Infinity War and Endgame) Final Fantasy VII's "chapters" will be individual, full-blown stories, so you'll be getting a full, self-contained game----only, it will serve as a much larger narrative that will be broken up into parts. While I am still not entirely sold on the episodic nature of the remake, I can only hope I am enlightened by any new info comingf out of E3 when Square Enix finally shares more details---including a release date. That softens the blow somewhat. I am still tempted to just wait for the Super Deluxe, Premium, Gold/Platinum, Perfect, Complete Edition.
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Post by TidusandYuna1983 on Jun 10, 2019 3:37:45 GMT
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Post by kungfubunny9876 on Jun 10, 2019 14:04:23 GMT
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Post by TidusandYuna1983 on Jun 11, 2019 2:51:40 GMT
Specifically, they put the game’s combat mechanics on display, revealing the system to be a mix of real-time combat and the company’s classic ATB system. As characters attack in real time, they’ll fill up their ATB gauges; once they’re full, more power attacks and magic can unleashed. Items also burn ATB gauges. Additionally, players can change which character they’re directly controlling with a single button. Characters will continue to fight when not controlled by the player.
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